![]() You would think that wielding two magical gauntlets on both hands would enable you to readily target two enemies as well. When you're talking about having multiple enemies in the distance, it's very hard to auto target and switch when your control scheme feels like it's had 20 shots of espresso. You don't see the lock on, but it's there and you can't toggle your target unless you decide to go after another enemy by changing focus completely. Instead, you are given what almost equates to an 'auto lock-on' feature that is based off in relation to the enemy you're facing. The next issue you'll come across is that there is no targeting marker at all. Even when setting the sensitivity is this low you will notice that walking makes you almost feel as if you're flying, and running makes you feel like you're going into light speed. As a default, your control sensitivity starts out under the '4' setting, but you will quickly set it to '1' just to be able to focus on not running into walls. Nevertheless, let's press on.Īs you begin your journey you will notice first off that the control scheme is somewhat troublesome, and at times it feels as if it's borderline unplayable. ![]() A brightness slider would have made a world difference in my time with Lichdom: Battlemage. This can be quite frustrating, as a few times while focused in battle I managed to find the one hole in the floor and fall through it due to lack of visibility, the result being having to respawn quite a distance away and the enemies I just killed came back to life. When a proper light source is lacking you feel a little like Ray Charles or Stevie Wonder in terms of your visibility, which could have been helped by any sort of brightness control. Instantly this becomes an issue because of the game's naturally dark settings. You have no option to adjust brightness, though you do have the ability to adjust the sound. You will notice right away that the options are, for lack of a better word, scarce. However, is this game worth the $50 price tag, or has this game's enjoyment gone up in a proverbial puff of smoke? Well let's begin to unlock the mystery behind Lichdom: Battlemage. Priced at $49.99 this is a game characterized as a first person caster where you are given a ridiculous amount of spells and a massive cult army to dispose of in your journey ahead. Maximum Games provides entertainment for the gamer.While many have not heard of the company Xaviant, their first person mage game called Lichdom: Battlemage has finally made it onto Xbox One after almost 2 years on PC. More information, visit About Maximum Games Lichdom: Battlemage is slated for release on March 22, 2016. Multiple opportunities to collect extra loot from fallen enemies Explosive, fast-paced action in the vein of first- person Fierce battles with armies of undead within varied landscapes and Customizable play style: choose your crafting technique and Robust spell-crafting system with 8 main sigils from which to Before you embark on your questįor vengeance, a wizard grants you unlimited magical powers andĭesignates you Dragon, the most powerful battlemage on earth. Overlord known as Shax rips your closest loved one from the world, you Magic with absolutely no mana bars and zero cool downs. Lichdom: Battlemage centers on the concept of unbridled power and Magic games, there are definite RPG elements, but the game is pure Its gameplay, said Christina Seelye, CEO of Maximum Games. ![]() The game is classic in its storytelling, yet completely unique in Making the game the first of its kind to employ magic as the exclusive In that there are no guns, no knives, and no swords - just raw magic. Playing like a first-person shooter, Lichdom: Battlemage is unique Released on STEAM, will arrive on PlayStation4 computer entertainment Spell-casting video game, Lichdom: Battlemage. Maximum Games has announced the release date for the first- person APA style: LICHDOM: BATTLEMAGE GETS RELEASE DATE.LICHDOM: BATTLEMAGE GETS RELEASE DATE." Retrieved from ![]()
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